quinta-feira, 17 de dezembro de 2009

Club Penguin Epf guide

have finally completed Elite Penguin Force (EPF) 100%. I took me only one day to complete. Now here is my own guide on how to complete EPF 100%.

Club Penguin: Elite Penguin Force

100%-Game Completiton

You must do all 13 missions and the following:

Snow Boarding-King of the Mountain Silver medal: 50

King of the mountain gold medal: 100

Cart Surfer- Rail kahuna silver medal: 100

Rail kahunda silver medal: 150

Ice Fishing- Golden Chest medal: (get the squid at the end until the crab comes and grab the chest)

Golden mullet medal: (ge the fish at the end until the crab comes and grab the mullet)

Jetpack game- Rocket ace silver medal: 130

Rocket ace gold medal: 150

Dance contest- Night club fever silver medal: 80

Night club fever gold medal: 120

Snow trekker- Snow trekker rocket medal: 200

Snow trekker lightning medal: 260

Get all medals on minigames and complete all 13 missions for 100% game completion

Woffbuffet’s highscores

Snowboarding- 161

Cart Surfing- 158 update: 305

ice fishing- 136 UPDATE: 144

jetpack game- 150 (maxium 150)

Dance contest- 210

Snow trekker- 260 (maxium 260)

Mission 1

1. Talk to aunt arctic and then go inside the coffee shop

2. pick up the newspaper on the table and read it

3. Click on the blue puffle to get a pieace of paper

4. Talk to the penguin at the coffee counter

5. Go to the snowforts and talk to the snowman for another pieace of paper

6. Talk to the blue penguin, and get his hat by clicking on the blue puffle and aiming at the clock’s target

7. Pick up the hat and give it to the penguin by clicking on the item and then drag it to the owner

8. Disguise glasses will be rewarded for returning the hat

9. Go to the plaza and click the mailbox which will give you another pieace of paper

10. Go to the dock and click on the pile of tubes to get another pieace of paper

11. Put all piecs together which will make a map

12. Go to the loghthouse and click on the barrel, a penguin will come out.

13. The penguin will give you a map to access around club penguin quickly

14. the penguin is named Dot (D). Talk to her and the mission will be completed

Mission 2:

1. Click on your new map and go to the dojo (purple headed mountain)

2. Talk to D and she will give you a pin. Open your inventory and click the pin and solve the puzzle

3. Click on the wall on the dojo near the box and then solve the puzzle.

4. Talk to the directer and talk to the puffle trainer (PH)

5. Next click on Blast (red puffle) and target at the boxes.

6. Talk to PH where she will give you a whistle, go to the ski village nd talk to D

7. talk to D and head to the sports shop. Talk to her and then go inside the changing room (HQ)

8. Talk to her and go inside the cupboard (command room). The code is: 3000

9. Use blast to remove the boxes and talk with the director

10. Take the 2 things on the table and put them togther

11. Talk to the director and pick the item that was in the box

12. Click on your invertory and drag the item to your gdget box

13. Go to the machine near the screen and decode the message with your gadget item

14. It will say RED BLUE BLUE RED RED BLUE

15. Click the machine and enter the colour code

16. You will recieve a spy phone drag it to your spy gadgets, and answer the phone where D is calling you

17. Talk to her and then talk to the director. Mission complete

Mission 3

  1. Talk to D whilst doing the key thing.
  2. When your finished, go to the ski hill and press penguin on the edge of the ski hill on the left. Now do the key thing with him
  3. Now go back down the ski hill and go into the ski lodge. There you will find a penguin who is feeling sick. Go into the Pizza Parlour and ask the penguin about the soup. He will say its here somewhere. Here is where it is:
  4. Go back to the ski lodge and give the sick penguin the soup. Now do the key thing with him.
  5. When you’ve done that, take the pro board up the ski hill with you.
  6. Now do the key thing with the penguin thats on the blue team. When you’ve done that, win a game of snowboarding (it might take a few atempts).
  7. When you’ve won a game, he will give you the gold trophe. Take it back to the penguin in the ski lodge and he will give you his pro board.
  8. Now, go back up the ski hill and ride the test track. It doesnt matter if you win or lost snowboarding this time. You will get to the wilderness
  9. When your in the wilderness, follow the footprints (don’t worry about the coded message)
  10. When you are at the tree stump where the unatended fire is, it won’t let you go anywhere. This is because ou need to put it out. It says, you could put it out with snow but it’s too hot to go near. In the bottom right, Click on your puffle wistle from PH and call for bouncer.
  11. Now, make Bouncer through a snowball at the fire. It should now be out and you will be able to move on. Continue to follow the footprints.
  12. When your at the river, you should see rookie calling for help. Do the key hing with Rookie.
  13. To call for help, go into your spy gaget talking device and talk to D. Do the key thing aswell.
  14. When you ‘ve done that, tell Rookie that you’ve called for help.
  15. You should then here Jet Pack Guy’s jet pack coming in. Do the key thing with Jet Pack Guy.
  16. When you’ve done that, Jet Pack Guy should take you back to the command room. Do the key thing with the Director. Then do it with Jet Pack Guy, Then D
  17. Recive the Glasses and EPF pin off of the table.
  18. Now, press the stylus 3 times on the touch screen to end the mission.

Mission 4

1. The Director will talk to you. Afterwards, take the file from table.

2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.

3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.

4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.

5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.

6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.

7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.

Mission 5

  1. You should start the mission in the puffle training room. If you don’t that’s where you need to be.
  2. Talk to PH about things and then about flare. When you’ve done that, goto the Town.
  3. Talk to Aunt Artic and she will give you a Your a teriffic friend card.
  4. Now goto the Coffee Shop and put the mechano duster on the beans. Now, clear them all up bye stroking your stylus across the screen.
  5. The penguin will give you a thank you card amd will give you the pen you found. You can now give the card from aunt arctic to the penguin to sign. You will also need to give him the pen to sign it with.
  6. When you’ve done that, go outside and ask aunt arctic to sign it.
  7. When you’ve done that, goto the Snow Forts and give it to both penguins (one at a time) for them to sign it.
  8. When it comes back to you, it will come in an envolope.
  9. Go back to the puffle training room and give flare the card. He should give you one back but don’t worry if he doesn’t. He should the start his flame without and O berry. Talk to PH about it and then about flare welding the key.
  10. Do what PH says to do so that Flare can weld the key. You will then recive it in your inventory.
  11. Go to the Sports Shop and put the key in the door. When it unlocks it, go up into Gary’s room. Now, go over to the globe and use the decoder device to read the code.
  12. It says Super Power Flashlight. Go over to the orange sofa and pick up the map. Put it in your inventory. Now go over to the table and use the device to alert agents what your doing. Leave Gary’s room to finish the mission

Mission 6

  1. When you start the mission, you should be in the mine. If your not, thats where you need to be.
  2. In the mine, when you go to the right, there should be a sort of lift. When you click on it, it will take you up to the mine shack.
  3. Talk to the penguin about taking carts down the track. He should tell you to make your own cart. That’s what you need to do. To make a cart, do step 4.
  4. The first thing you need is the trough from the right of the entrance to the building. Recive it into your inventory.
  5. Now put the trough on the track. It will say on your top screen you need wheels to make the cart go. To get the wheels, in the left of the building, there will be a door. Go into it and pick up all the thigns that are grey, and round like wheels. One will be at the very left, one a bit further to the door but still on the left, onje on the left right next to the door and one on the right.
  6. When you have all the wheels and the rope I forgot to say, go out to the mine shack again and put the wheels on the cart. You will now recive the cart into your inventory, Now, put the cart on the track. Whistle Flare to weld the carts wheels on a bit. It should take you to the mine again. Put it on the track at the other sideand play cart surfer.
  7. When you’ve done cart surfer, it should take you to cave ort of thing. This is the room you will find G in. If you go to the right collecting all of the ballons and the rope, you will find an upside down cart that looks quite new, not rusted but has a big crack.
  8. Click on that cart and you should fing G in it. Talk to him about things and about the ballons. When you’ve done that, he says you can’t just blow them up. You have to do it with helium or hot air. If you whistle Blast, he will then fire at the bolder on the left of G. Behind it, you will find a guiser.
  9. Put one ballon on the guiser and then put the rope on the cart. When you’ve done taht, you can put the first ballon on the cart. Then do that with all the other ballons.
  10. The cart will rise off of G. Talk to him about things.
  11. He will give you the Super Power Flashlight to snap onto your spy gadget. When you;ve done that, talk to G and then go into the passage.
  12. Wind up the touch until it is full. Go to the right all the way until you look at something wooden. Talk to G and then look at that boarded up thing. It will appear to be a way out of the mines. If you use Blast’s cannon with him in it. Firehim at teh boards and he will break through them. Now talk to G and he will then go back to the HQ to look at his bump.
  13. It will not take you to the HQ but it will take you to the Command Room. Talk to Jet Pack Guy, D and the Director about things and then the director will give you a bravery badge. Keep on talking to them to finish the mission.

Mission 7

  1. At the start of the mission, talk to PH which will be in the bubble. She will say to get something point to pop the bubble.
  2. To pop the bubble, go over to the right and pick the pointy peace of Bamboo from the plant. Now, go over to PH and pop the bubble.
  3. PH will give you a thank you card. She will now tell you your ready to train Loop and Pop. Go to the Ice Rink and ask the goaly about getting Loop. He will sya you have to win a snowball game against him to get Loop.
  4. Whistle bouncer on your puffle whistle and throw 3 snowballs at the goaly. He will miss the last one and you will get Loop. Go back to the Puffle Training room and then PH will tell you how to train Loop.
  5. Do what she says and through a lasso at the jet pack to get it down. She will now say well done and to go and get Pop in the night Club.
  6. Go to the Town and ask about getting into the night club. They will adventualy say there are some spair costumes in the Stage.
  7. Go to the stage and stop the jackhammer with Loop’s lasso. The penguins will give a thank you card and will give you the costumes
  8. As they said, there will be costumes in the trunk. Go into the Trunk and pick the costume you want.
  9. Put the costume you got on your penguin. Now go to the penguin outside the night club, then inside the night club
  10. Go to the penguin next to Pop and play dance challenge with him.
  11. You should win but if not, keep on playing until you do. When you’ve played, Pop will come with you. You should hear a large bang in the boiler room. Go down there and talk to the penguin about the boiler. He will say it just dissapeard! Go over to the fallen over chest of drawers and make pop blow a really strong bubble.
  12. Take the oil can from behind it and oil the door to the boiler room.
  13. Go out of the boiler room onto the cave where the marks lay. Now go into the Mine. There you will find D.
  14. Talk to her about things and she will then take you back to the command room. Talk to the Director, D and Jet Pack Guy to finish the mission.

Mission 8

  1. When you start the mission in the beacon, talk to Jet Pack Guy and play jet pack adventure.
  2. When your completed, you should be on the tallest mountain. Talk to PH and Jet Pack Guy for a bit. When Jet Pack Guy goes, talk to PH about training with flit.
  3. She will say, what flit does and you can go off and train with him. To get the golden rings, fly Flit out to the left, then the right, then go left a bit but stay on the right. (To activate Flit, click on him and then the ballons).
  4. When you’ve got all of the rings, take them to PH.
  5. She will be very impressed and say you can now train with Chirp now. To train with churp, go over to the ice block and recive the item inside. (To do it, click chirp, then the ice brick).
  6. It will make a small crack. Do it again to break it completly. Click the box to get a hat like PH. Now, PH will take you back to the Puffle Training Room to do your final training.
  7. Your final training will be a really big test. Here’s how to do it: First, Whistle Pop and make her lift the weight with her strong bubbles.
  8. Then, When the snow globe appears, use Chirp to break the snow globe. (you need to do it twice!)
  9. Now, use Flare to melt the ice off of the chest inside the globe.
  10. After That, use Bouncer to make the chest in the globe a bit cooler.
  11. When the pinyata appears, use blast to break it.
  12. After that, when that, when the jack in a box appears, use Loop to stop it moving.
  13. Now, open the chest and grab the key. After that, use Flit to knock the note down.
  14. Mission Complete! Well done!

Mission 9

1. Talk to the Director. Then go into G’s Room at the Sports Shop.

2. After G talks to you, go to the coffee shop.

3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.

4. Grab the cocoa machine and go into the gadget room.

5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.

6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.

7. After your done, you will end up by a cave. Go inside and pick up the oil can.

8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.

9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.

10. Use the Mechano-Duster to clear the pile next to the penguin.

11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.

Hope you managed to do that well! Now, here’s mission 10: (same thing requires)

1. Call Rookie, and he will tell you to go to the Plaza.

2. Use Flare to help him weld the metal to the booth.

3. Go by the Pet Shop and pick up the paper. Then connect the dots.

4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.

5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.

6. After your done, click the book and connect the dots.

7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.

8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.

Mission 10

1. Call Rookie, and he will tell you to go to the Plaza.
2. Use Flare to help him weld the metal to the booth.
3. Go by the Pet Shop and pick up the paper. Then connect the dots.
4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
6. After your done, click the book and connect the dots.

7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.

8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.

Mission 11

  1. To start the mission talk to dot mainly before the mission starts but a bit after.
  2. Use Pop to make a big bubble that will go around the barricades of the gift shop door, so you can get in.
  3. The robot should be trying to take the vault door. To stop it, use one of Bpuncer’s Snowballs and throw it in the robots face.
  4. The robot should now walk up into the staff office and into the roof. Follow it and throw one of Bouncers snowballs in its face again.
  5. Then, use Flare to weld the robots wheel so it falls on the floor.
  6. Now if you use the cog shaped thing in your spy gadget, click it on the robot so it turns off nearly.
  7. It should then allow you to go into the robots tummy to de-activate it. To do this, Double Tap one of the parts in the robots and take the battery up to the hole. (On the bottom left one, make sure your stylus is well calibrated)!
  8. Use Pop to put the robot in a bubble so you can take it back to the gadget room.
  9. Talk to G and give the robot to him. Now your done!

Mission 12

  1. At the top of the ski hill, there should be another robot. Whistle Blast up and use him to knock the robot down the test run!
  2. Talk to dot for a second and then use your pro board recived in mission 3. It will come up with a picture of Blast on your snow board. Whistle Loop onto the snow board and catch it with her lasso.
  3. The robot should land head first in the snow of the wilderness. Use your cog thing again to put it inside it. Then, do what you did last time. Drag all of the battery things round the maze to de-activate the robot. When you have finished, another flying robot should take the snow bot away as the snow bot asked for help. It will take it away.
  4. Jet Pack Guy will arrive and say he has run out of fuel. If you go all the way to the right, there will be some jet pack fuel on the pile of rubbish.
  5. Go back to Jet Pack Guy and ask for his Jet pack. You will now start jet pack adventure after talking to Jet Pack Guy and placing the fuel in the jet pack.
  6. In Jet Pack, keep chasing the robot until you get to the landing pad. You should then be on the tallest mountain.
  7. Use Pop to put a bubble round the snow robot and then let Jet Pack Robot pop it.
  8. To catch the Jet pack robot, first, use flit to knock the Java bag on its head.
  9. Then, use Chirps instrument to annoy it. Then, do the same thing as you did with the snow robot.
  10. After that, use pop to bubble both robots. Your done!

Mission 13

1. Answer you communicator. Then you will be teleported to the HQ.

2. Go to the Gadget Room, and check out the huge hole in the wall.

3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!

4. Go to the Gift Shop and head to the roof.

5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.

6. Go to the town and see that Blast is ok. Then go to the Dock.

7. Use Blast on the chest of the Robot. Loop will be freed.

8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.

9. Go to the beach and use Flare to weld on his chest. Flit will be released.

10. Go to the beacon and use Flit to knock the anvil on the robots head.

11. Bouncer will jump out. Use your jetpack to chase him.

12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.

13. Use Chirp on the robots chest and Pop will jump out.

14. Use a bubble to rescue Gary.

15. Disable the robot

Hope those mission guides helped with the missions on EPF ds game! There are also things on Club penguin Elite Force called mini missions. On the map, there will be exclamation maks (!) above some places. Thats where the mini missions take place.
Mission in Ski Village:
  1. Go to the Ski Village.
  2. Talk to Rory about his lost spannar/wrench
  3. Go to the Coffee Shop
  4. Click on the sofa cussion nearest to your right.
  5. Go back the the ski village and give Rory his spannar/wrench. Complete!

Mission in Mountain:

  1. Go to the Mountain
  2. Pick up the red scarf on the floor.
  3. Go into the Sports Shop and talk to the penguin
  4. Use Pop to blow a bubble around the wardrobe and talk to the penguin.
  5. Go to the Iceberg and use the Mechano Duster to dust away the snow.
  6. Go to the Plaza after recieving the coat. Talk to the penguin and then give the coat to him.
  7. Go to the Ice Rink and use Chirp to break the ice.
  8. Go to the Sports Shop again and talk to the penguin about the scarf behind the counter again. A penguin from behind you will interupt and say it is her scarf! Mission Acomplished!

Mission in Dock

  1. Talk to the penguin in the dock
  2. After that, turn left a little asre facing the water. Then, use Flit to get it back.
  3. Go to the beach. Use Flit to get it back.
  4. Go to the Iceberg. use Flit to get it back.
  5. Go back to the Dock and give all the boats to the penguin.
  6. After talking a little, Complete!

Mission in Pet Shop

  1. Talk to the penguin in the pet shop about the lost puffles.
  2. Then go to the forest. You should there find the green puffle.
  3. Next, go to the Stage. You should there find the red puffle.
  4. After that, go to the Gift Shop. You should there find the pink puffle.
  5. After that, go to the Book Room. You should there find the yellow puffle.
  6. Next, go to the Dance Lounge. You should there find the purple puffle.
  7. After that, go to the Lodge Attic. You should there find the blue puffle.
  8. Finally, go to the Mine. You should there find the black puffle. (this one took me ages to find)!
  9. Then, go back to the pet shop, talk to the penguin for a few seconds and then Finished!

Mission in Pizza Parlour (1)

  1. Talk to the penguin.
  2. Pick up the 4 pizzas.
  3. Go to the Cave.
  4. Give the penguin there the squid pizza and have a very quick chat.
  5. Go to the Lighthouse next and give the penguin there the hot sauce pizza.
  6. Have an even quicker chat with the penguin than last time.
  7. Go to the Mine Shack.
  8. Give the penguin there the seaweed pizza.
  9. Have a quick chat.
  10. Finally, go to the Iceberg and give the penguin there the dessert pizza.
  11. Have a quick chat.
  12. Go back to the pizza parlour, click on the penguin and have a quick chat.
  13. Finished

Mission in Forest (1)

  1. Talk to the penguin in the forest and the decode the message.
  2. Go to the Town and decode the message there.
  3. Go to the Mine and decode the message there.
  4. Go to the Mountain and decode the message there.
  5. Talk to the penguin and have a long discussion. The titles of the things he asks you in order are Invasion, Underground, Exposure and Victory.
  6. Have a quick discussion and the Complete!

Mission in Mine (1)

  1. Talk to the pink penguin in the Mine.
  2. Ride the extreme course and complete it (if your not good at it like me, it may take a few attempts).
  3. Talk to the same penguin again in the mine shack and accept everything she gives you.
  4. Complete!
Here are the 2nd mini missions:

Mission in Snow Forts

  1. Talk to Rory about his jobs.
  2. Go to the Ice Rink and use Flare to fix the door
  3. Then, Go to the Iceberg and use Blast to get rid of the extra ice.
  4. After that, go to the Ski Lodge and use Flare to light the fire.
  5. Finally, go to the Mine and use Flare to light the lamp.
  6. Go back to the Snow Forts, talk to the penguin, Complete!

Mission in Pizza Parlour (2)

  1. Talk to the penguin in the pizza parlour.
  2. Go to the Beacon and collect Aunt Arctic’s wrong pizza.
  3. Go to the Coffee Shop and take the penguin behind the counter’s wrong pizza.
  4. Go to the Snow Forts and take the penguins’ wrong pizza.
  5. Go to the Dojo and take the penguin’s wrong pizza.
  6. Now you have all the pizza’s, go back to the Beacon and give Aunt Arctic the dessert pizza.
  7. Then go to the Coffee Shop and give the penguin behind the counter the hot sauce pizza.
  8. After that, go to the Snow Forts and give the penguins the seaweed pizza.
  9. After that, go to the Dojo and give the penguin the squid pizza.
  10. Finally, go back to the Pizza Parlour and talk to the penguin. Complete!

Mission in Forest (2)

  1. Talk to the penguins in the forest.
  2. Face the footprints and click on them to start snow trekker.
  3. Find the tour guide and you will automatically bring him back if you have a

I have finally completed Elite Penguin Force (EPF) 100%. I took me only one day to complete. Now here is my own guide on how to complete EPF 100%.

Club Penguin: Elite Penguin Force

100%-Game Completiton

You must do all 13 missions and the following:

Snow Boarding-King of the Mountain Silver medal: 50

King of the mountain gold medal: 100

Cart Surfer- Rail kahuna silver medal: 100

Rail kahunda silver medal: 150

Ice Fishing- Golden Chest medal: (get the squid at the end until the crab comes and grab the chest)

Golden mullet medal: (ge the fish at the end until the crab comes and grab the mullet)

Jetpack game- Rocket ace silver medal: 130

Rocket ace gold medal: 150

Dance contest- Night club fever silver medal: 80

Night club fever gold medal: 120

Snow trekker- Snow trekker rocket medal: 200

Snow trekker lightning medal: 260

Get all medals on minigames and complete all 13 missions for 100% game completion

Woffbuffet’s highscores

Snowboarding- 161

Cart Surfing- 158 update: 305

ice fishing- 136 UPDATE: 144

jetpack game- 150 (maxium 150)

Dance contest- 210

Snow trekker- 260 (maxium 260)

Mission 1

1. Talk to aunt arctic and then go inside the coffee shop

2. pick up the newspaper on the table and read it

3. Click on the blue puffle to get a pieace of paper

4. Talk to the penguin at the coffee counter

5. Go to the snowforts and talk to the snowman for another pieace of paper

6. Talk to the blue penguin, and get his hat by clicking on the blue puffle and aiming at the clock’s target

7. Pick up the hat and give it to the penguin by clicking on the item and then drag it to the owner

8. Disguise glasses will be rewarded for returning the hat

9. Go to the plaza and click the mailbox which will give you another pieace of paper

10. Go to the dock and click on the pile of tubes to get another pieace of paper

11. Put all piecs together which will make a map

12. Go to the loghthouse and click on the barrel, a penguin will come out.

13. The penguin will give you a map to access around club penguin quickly

14. the penguin is named Dot (D). Talk to her and the mission will be completed

Mission 2:

1. Click on your new map and go to the dojo (purple headed mountain)

2. Talk to D and she will give you a pin. Open your inventory and click the pin and solve the puzzle

3. Click on the wall on the dojo near the box and then solve the puzzle.

4. Talk to the directer and talk to the puffle trainer (PH)

5. Next click on Blast (red puffle) and target at the boxes.

6. Talk to PH where she will give you a whistle, go to the ski village nd talk to D

7. talk to D and head to the sports shop. Talk to her and then go inside the changing room (HQ)

8. Talk to her and go inside the cupboard (command room). The code is: 3000

9. Use blast to remove the boxes and talk with the director

10. Take the 2 things on the table and put them togther

11. Talk to the director and pick the item that was in the box

12. Click on your invertory and drag the item to your gdget box

13. Go to the machine near the screen and decode the message with your gadget item

14. It will say RED BLUE BLUE RED RED BLUE

15. Click the machine and enter the colour code

16. You will recieve a spy phone drag it to your spy gadgets, and answer the phone where D is calling you

17. Talk to her and then talk to the director. Mission complete

Mission 3

  1. Talk to D whilst doing the key thing.
  2. When your finished, go to the ski hill and press penguin on the edge of the ski hill on the left. Now do the key thing with him
  3. Now go back down the ski hill and go into the ski lodge. There you will find a penguin who is feeling sick. Go into the Pizza Parlour and ask the penguin about the soup. He will say its here somewhere. Here is where it is:
  4. Go back to the ski lodge and give the sick penguin the soup. Now do the key thing with him.
  5. When you’ve done that, take the pro board up the ski hill with you.
  6. Now do the key thing with the penguin thats on the blue team. When you’ve done that, win a game of snowboarding (it might take a few atempts).
  7. When you’ve won a game, he will give you the gold trophe. Take it back to the penguin in the ski lodge and he will give you his pro board.
  8. Now, go back up the ski hill and ride the test track. It doesnt matter if you win or lost snowboarding this time. You will get to the wilderness
  9. When your in the wilderness, follow the footprints (don’t worry about the coded message)
  10. When you are at the tree stump where the unatended fire is, it won’t let you go anywhere. This is because ou need to put it out. It says, you could put it out with snow but it’s too hot to go near. In the bottom right, Click on your puffle wistle from PH and call for bouncer.
  11. Now, make Bouncer through a snowball at the fire. It should now be out and you will be able to move on. Continue to follow the footprints.
  12. When your at the river, you should see rookie calling for help. Do the key hing with Rookie.
  13. To call for help, go into your spy gaget talking device and talk to D. Do the key thing aswell.
  14. When you ‘ve done that, tell Rookie that you’ve called for help.
  15. You should then here Jet Pack Guy’s jet pack coming in. Do the key thing with Jet Pack Guy.
  16. When you’ve done that, Jet Pack Guy should take you back to the command room. Do the key thing with the Director. Then do it with Jet Pack Guy, Then D
  17. Recive the Glasses and EPF pin off of the table.
  18. Now, press the stylus 3 times on the touch screen to end the mission.

Mission 4

1. The Director will talk to you. Afterwards, take the file from table.

2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.

3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.

4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.

5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.

6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.

7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.

Mission 5

  1. You should start the mission in the puffle training room. If you don’t that’s where you need to be.
  2. Talk to PH about things and then about flare. When you’ve done that, goto the Town.
  3. Talk to Aunt Artic and she will give you a Your a teriffic friend card.
  4. Now goto the Coffee Shop and put the mechano duster on the beans. Now, clear them all up bye stroking your stylus across the screen.
  5. The penguin will give you a thank you card amd will give you the pen you found. You can now give the card from aunt arctic to the penguin to sign. You will also need to give him the pen to sign it with.
  6. When you’ve done that, go outside and ask aunt arctic to sign it.
  7. When you’ve done that, goto the Snow Forts and give it to both penguins (one at a time) for them to sign it.
  8. When it comes back to you, it will come in an envolope.
  9. Go back to the puffle training room and give flare the card. He should give you one back but don’t worry if he doesn’t. He should the start his flame without and O berry. Talk to PH about it and then about flare welding the key.
  10. Do what PH says to do so that Flare can weld the key. You will then recive it in your inventory.
  11. Go to the Sports Shop and put the key in the door. When it unlocks it, go up into Gary’s room. Now, go over to the globe and use the decoder device to read the code.
  12. It says Super Power Flashlight. Go over to the orange sofa and pick up the map. Put it in your inventory. Now go over to the table and use the device to alert agents what your doing. Leave Gary’s room to finish the mission

Mission 6

  1. When you start the mission, you should be in the mine. If your not, thats where you need to be.
  2. In the mine, when you go to the right, there should be a sort of lift. When you click on it, it will take you up to the mine shack.
  3. Talk to the penguin about taking carts down the track. He should tell you to make your own cart. That’s what you need to do. To make a cart, do step 4.
  4. The first thing you need is the trough from the right of the entrance to the building. Recive it into your inventory.
  5. Now put the trough on the track. It will say on your top screen you need wheels to make the cart go. To get the wheels, in the left of the building, there will be a door. Go into it and pick up all the thigns that are grey, and round like wheels. One will be at the very left, one a bit further to the door but still on the left, onje on the left right next to the door and one on the right.
  6. When you have all the wheels and the rope I forgot to say, go out to the mine shack again and put the wheels on the cart. You will now recive the cart into your inventory, Now, put the cart on the track. Whistle Flare to weld the carts wheels on a bit. It should take you to the mine again. Put it on the track at the other sideand play cart surfer.
  7. When you’ve done cart surfer, it should take you to cave ort of thing. This is the room you will find G in. If you go to the right collecting all of the ballons and the rope, you will find an upside down cart that looks quite new, not rusted but has a big crack.
  8. Click on that cart and you should fing G in it. Talk to him about things and about the ballons. When you’ve done that, he says you can’t just blow them up. You have to do it with helium or hot air. If you whistle Blast, he will then fire at the bolder on the left of G. Behind it, you will find a guiser.
  9. Put one ballon on the guiser and then put the rope on the cart. When you’ve done taht, you can put the first ballon on the cart. Then do that with all the other ballons.
  10. The cart will rise off of G. Talk to him about things.
  11. He will give you the Super Power Flashlight to snap onto your spy gadget. When you;ve done that, talk to G and then go into the passage.
  12. Wind up the touch until it is full. Go to the right all the way until you look at something wooden. Talk to G and then look at that boarded up thing. It will appear to be a way out of the mines. If you use Blast’s cannon with him in it. Firehim at teh boards and he will break through them. Now talk to G and he will then go back to the HQ to look at his bump.
  13. It will not take you to the HQ but it will take you to the Command Room. Talk to Jet Pack Guy, D and the Director about things and then the director will give you a bravery badge. Keep on talking to them to finish the mission.

Mission 7

  1. At the start of the mission, talk to PH which will be in the bubble. She will say to get something point to pop the bubble.
  2. To pop the bubble, go over to the right and pick the pointy peace of Bamboo from the plant. Now, go over to PH and pop the bubble.
  3. PH will give you a thank you card. She will now tell you your ready to train Loop and Pop. Go to the Ice Rink and ask the goaly about getting Loop. He will sya you have to win a snowball game against him to get Loop.
  4. Whistle bouncer on your puffle whistle and throw 3 snowballs at the goaly. He will miss the last one and you will get Loop. Go back to the Puffle Training room and then PH will tell you how to train Loop.
  5. Do what she says and through a lasso at the jet pack to get it down. She will now say well done and to go and get Pop in the night Club.
  6. Go to the Town and ask about getting into the night club. They will adventualy say there are some spair costumes in the Stage.
  7. Go to the stage and stop the jackhammer with Loop’s lasso. The penguins will give a thank you card and will give you the costumes
  8. As they said, there will be costumes in the trunk. Go into the Trunk and pick the costume you want.
  9. Put the costume you got on your penguin. Now go to the penguin outside the night club, then inside the night club
  10. Go to the penguin next to Pop and play dance challenge with him.
  11. You should win but if not, keep on playing until you do. When you’ve played, Pop will come with you. You should hear a large bang in the boiler room. Go down there and talk to the penguin about the boiler. He will say it just dissapeard! Go over to the fallen over chest of drawers and make pop blow a really strong bubble.
  12. Take the oil can from behind it and oil the door to the boiler room.
  13. Go out of the boiler room onto the cave where the marks lay. Now go into the Mine. There you will find D.
  14. Talk to her about things and she will then take you back to the command room. Talk to the Director, D and Jet Pack Guy to finish the mission.

Mission 8

  1. When you start the mission in the beacon, talk to Jet Pack Guy and play jet pack adventure.
  2. When your completed, you should be on the tallest mountain. Talk to PH and Jet Pack Guy for a bit. When Jet Pack Guy goes, talk to PH about training with flit.
  3. She will say, what flit does and you can go off and train with him. To get the golden rings, fly Flit out to the left, then the right, then go left a bit but stay on the right. (To activate Flit, click on him and then the ballons).
  4. When you’ve got all of the rings, take them to PH.
  5. She will be very impressed and say you can now train with Chirp now. To train with churp, go over to the ice block and recive the item inside. (To do it, click chirp, then the ice brick).
  6. It will make a small crack. Do it again to break it completly. Click the box to get a hat like PH. Now, PH will take you back to the Puffle Training Room to do your final training.
  7. Your final training will be a really big test. Here’s how to do it: First, Whistle Pop and make her lift the weight with her strong bubbles.
  8. Then, When the snow globe appears, use Chirp to break the snow globe. (you need to do it twice!)
  9. Now, use Flare to melt the ice off of the chest inside the globe.
  10. After That, use Bouncer to make the chest in the globe a bit cooler.
  11. When the pinyata appears, use blast to break it.
  12. After that, when that, when the jack in a box appears, use Loop to stop it moving.
  13. Now, open the chest and grab the key. After that, use Flit to knock the note down.
  14. Mission Complete! Well done!

Mission 9

1. Talk to the Director. Then go into G’s Room at the Sports Shop.

2. After G talks to you, go to the coffee shop.

3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.

4. Grab the cocoa machine and go into the gadget room.

5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.

6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.

7. After your done, you will end up by a cave. Go inside and pick up the oil can.

8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.

9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.

10. Use the Mechano-Duster to clear the pile next to the penguin.

11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.

Hope you managed to do that well! Now, here’s mission 10: (same thing requires)

1. Call Rookie, and he will tell you to go to the Plaza.

2. Use Flare to help him weld the metal to the booth.

3. Go by the Pet Shop and pick up the paper. Then connect the dots.

4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.

5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.

6. After your done, click the book and connect the dots.

7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.

8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.

Mission 10

1. Call Rookie, and he will tell you to go to the Plaza.
2. Use Flare to help him weld the metal to the booth.
3. Go by the Pet Shop and pick up the paper. Then connect the dots.
4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
6. After your done, click the book and connect the dots.

7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.

8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.

Mission 11

  1. To start the mission talk to dot mainly before the mission starts but a bit after.
  2. Use Pop to make a big bubble that will go around the barricades of the gift shop door, so you can get in.
  3. The robot should be trying to take the vault door. To stop it, use one of Bpuncer’s Snowballs and throw it in the robots face.
  4. The robot should now walk up into the staff office and into the roof. Follow it and throw one of Bouncers snowballs in its face again.
  5. Then, use Flare to weld the robots wheel so it falls on the floor.
  6. Now if you use the cog shaped thing in your spy gadget, click it on the robot so it turns off nearly.
  7. It should then allow you to go into the robots tummy to de-activate it. To do this, Double Tap one of the parts in the robots and take the battery up to the hole. (On the bottom left one, make sure your stylus is well calibrated)!
  8. Use Pop to put the robot in a bubble so you can take it back to the gadget room.
  9. Talk to G and give the robot to him. Now your done!

Mission 12

  1. At the top of the ski hill, there should be another robot. Whistle Blast up and use him to knock the robot down the test run!
  2. Talk to dot for a second and then use your pro board recived in mission 3. It will come up with a picture of Blast on your snow board. Whistle Loop onto the snow board and catch it with her lasso.
  3. The robot should land head first in the snow of the wilderness. Use your cog thing again to put it inside it. Then, do what you did last time. Drag all of the battery things round the maze to de-activate the robot. When you have finished, another flying robot should take the snow bot away as the snow bot asked for help. It will take it away.
  4. Jet Pack Guy will arrive and say he has run out of fuel. If you go all the way to the right, there will be some jet pack fuel on the pile of rubbish.
  5. Go back to Jet Pack Guy and ask for his Jet pack. You will now start jet pack adventure after talking to Jet Pack Guy and placing the fuel in the jet pack.
  6. In Jet Pack, keep chasing the robot until you get to the landing pad. You should then be on the tallest mountain.
  7. Use Pop to put a bubble round the snow robot and then let Jet Pack Robot pop it.
  8. To catch the Jet pack robot, first, use flit to knock the Java bag on its head.
  9. Then, use Chirps instrument to annoy it. Then, do the same thing as you did with the snow robot.
  10. After that, use pop to bubble both robots. Your done!

Mission 13

1. Answer you communicator. Then you will be teleported to the HQ.

2. Go to the Gadget Room, and check out the huge hole in the wall.

3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!

4. Go to the Gift Shop and head to the roof.

5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.

6. Go to the town and see that Blast is ok. Then go to the Dock.

7. Use Blast on the chest of the Robot. Loop will be freed.

8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.

9. Go to the beach and use Flare to weld on his chest. Flit will be released.

10. Go to the beacon and use Flit to knock the anvil on the robots head.

11. Bouncer will jump out. Use your jetpack to chase him.

12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.

13. Use Chirp on the robots chest and Pop will jump out.

14. Use a bubble to rescue Gary.

15. Disable the robot

Hope those mission guides helped with the missions on EPF ds game! There are also things on Club penguin Elite Force called mini missions. On the map, there will be exclamation maks (!) above some places. Thats where the mini missions take place.
Mission in Ski Village:
  1. Go to the Ski Village.
  2. Talk to Rory about his lost spannar/wrench
  3. Go to the Coffee Shop
  4. Click on the sofa cussion nearest to your right.
  5. Go back the the ski village and give Rory his spannar/wrench. Complete!

Mission in Mountain:

  1. Go to the Mountain
  2. Pick up the red scarf on the floor.
  3. Go into the Sports Shop and talk to the penguin
  4. Use Pop to blow a bubble around the wardrobe and talk to the penguin.
  5. Go to the Iceberg and use the Mechano Duster to dust away the snow.
  6. Go to the Plaza after recieving the coat. Talk to the penguin and then give the coat to him.
  7. Go to the Ice Rink and use Chirp to break the ice.
  8. Go to the Sports Shop again and talk to the penguin about the scarf behind the counter again. A penguin from behind you will interupt and say it is her scarf! Mission Acomplished!

Mission in Dock

  1. Talk to the penguin in the dock
  2. After that, turn left a little asre facing the water. Then, use Flit to get it back.
  3. Go to the beach. Use Flit to get it back.
  4. Go to the Iceberg. use Flit to get it back.
  5. Go back to the Dock and give all the boats to the penguin.
  6. After talking a little, Complete!

Mission in Pet Shop

  1. Talk to the penguin in the pet shop about the lost puffles.
  2. Then go to the forest. You should there find the green puffle.
  3. Next, go to the Stage. You should there find the red puffle.
  4. After that, go to the Gift Shop. You should there find the pink puffle.
  5. After that, go to the Book Room. You should there find the yellow puffle.
  6. Next, go to the Dance Lounge. You should there find the purple puffle.
  7. After that, go to the Lodge Attic. You should there find the blue puffle.
  8. Finally, go to the Mine. You should there find the black puffle. (this one took me ages to find)!
  9. Then, go back to the pet shop, talk to the penguin for a few seconds and then Finished!

Mission in Pizza Parlour (1)

  1. Talk to the penguin.
  2. Pick up the 4 pizzas.
  3. Go to the Cave.
  4. Give the penguin there the squid pizza and have a very quick chat.
  5. Go to the Lighthouse next and give the penguin there the hot sauce pizza.
  6. Have an even quicker chat with the penguin than last time.
  7. Go to the Mine Shack.
  8. Give the penguin there the seaweed pizza.
  9. Have a quick chat.
  10. Finally, go to the Iceberg and give the penguin there the dessert pizza.
  11. Have a quick chat.
  12. Go back to the pizza parlour, click on the penguin and have a quick chat.
  13. Finished

Mission in Forest (1)

  1. Talk to the penguin in the forest and the decode the message.
  2. Go to the Town and decode the message there.
  3. Go to the Mine and decode the message there.
  4. Go to the Mountain and decode the message there.
  5. Talk to the penguin and have a long discussion. The titles of the things he asks you in order are Invasion, Underground, Exposure and Victory.
  6. Have a quick discussion and the Complete!

Mission in Mine (1)

  1. Talk to the pink penguin in the Mine.
  2. Ride the extreme course and complete it (if your not good at it like me, it may take a few attempts).
  3. Talk to the same penguin again in the mine shack and accept everything she gives you.
  4. Complete!
Here are the 2nd mini missions:

Mission in Snow Forts

  1. Talk to Rory about his jobs.
  2. Go to the Ice Rink and use Flare to fix the door
  3. Then, Go to the Iceberg and use Blast to get rid of the extra ice.
  4. After that, go to the Ski Lodge and use Flare to light the fire.
  5. Finally, go to the Mine and use Flare to light the lamp.
  6. Go back to the Snow Forts, talk to the penguin, Complete!

Mission in Pizza Parlour (2)

  1. Talk to the penguin in the pizza parlour.
  2. Go to the Beacon and collect Aunt Arctic’s wrong pizza.
  3. Go to the Coffee Shop and take the penguin behind the counter’s wrong pizza.
  4. Go to the Snow Forts and take the penguins’ wrong pizza.
  5. Go to the Dojo and take the penguin’s wrong pizza.
  6. Now you have all the pizza’s, go back to the Beacon and give Aunt Arctic the dessert pizza.
  7. Then go to the Coffee Shop and give the penguin behind the counter the hot sauce pizza.
  8. After that, go to the Snow Forts and give the penguins the seaweed pizza.
  9. After that, go to the Dojo and give the penguin the squid pizza.
  10. Finally, go back to the Pizza Parlour and talk to the penguin. Complete!

Mission in Forest (2)

  1. Talk to the penguins in the forest.
  2. Face the footprints and click on them to start snow trekker.
  3. Find the tour guide and you will automatically bring him back if you have a quick chat!
  4. Talk to the penguins again and then you have completed the mission!

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